Real-Time Game Character
I'm excited to share my advanced term project at Think Tank Training Centre
https://www.artstation.com/thinktanktrainingcentre.
I completed the project within two months. Happy with the outcome!
The character I created originates from the Ming dynasty in China. I was surprised to learn about the weapons used by the character, e.g., “Rapid Thunder gun.” https://dragonsarmory.blogspot.com/2017/04/unit-ming-dynasty-gunners.html
Here is the original concept art: https://www.artstation.com/artwork/xzVVRr
I've experimented with different textures, such as leather, metals, and other organic materials, no smart materials. (Don't be surprised by the crisp textures - some of the maps have 8K resolution). Posed in Zbrush. Render in Marmoset. Unfortunately, due to time constraints, I didn't have enough time to work on the character's hair.
I understand why some people say they need to stop making changes, as it can feel like a never-ending process sometimes 😄.
I'm very grateful to my mentor - Luis Omar, TTC students, Antony Chavez for help and support in this journey!
https://www.artstation.com/luisomar