DRAGON WARRIOR | MING DYNASTY GUNNER

Katana closeup

Katana closeup

Axe closeup

Sculpting head in Zbrush

Sculpting head in Zbrush

Dragon was made as an insert brush.

Dragon was made as an insert brush.

UV maps

UV maps

Real-Time Game Character
I'm excited to share my advanced term project at Think Tank Training Centre
https://www.artstation.com/thinktanktrainingcentre.
I completed the project within two months. Happy with the outcome!

The character I created originates from the Ming dynasty in China. I was surprised to learn about the weapons used by the character, e.g., “Rapid Thunder gun.” https://dragonsarmory.blogspot.com/2017/04/unit-ming-dynasty-gunners.html
Here is the original concept art: https://www.artstation.com/artwork/xzVVRr

I've experimented with different textures, such as leather, metals, and other organic materials, no smart materials. (Don't be surprised by the crisp textures - some of the maps have 8K resolution). Posed in Zbrush. Render in Marmoset. Unfortunately, due to time constraints, I didn't have enough time to work on the character's hair.
I understand why some people say they need to stop making changes, as it can feel like a never-ending process sometimes 😄.

I'm very grateful to my mentor - Luis Omar, TTC students, Antony Chavez for help and support in this journey!
https://www.artstation.com/luisomar